![]() What could be an easier time to recolor pixel art pieces becomes a chore. There's so many unnecessary colors when they can be shrink down to 4 color pixels. * As an artist, I abhor RMXP's way of doing things. * RMVXA and RMXP's music selection for BGM and SE are way different that it's a taste thing. But RMXP has some great concepts here and there. * The Battler Art for RMVXA is way better than RMXP. RMVXA however has more Battle Animation sheets for an animation since you can set two. * The Battle animation editor has some interesting add-ons in RMXP that was removed completely in VXA. A thing that RMXP does greatly is that it doesn't have a resolution limit versus RMVXA's hardcoded 640x480 resolution limit. + RMVXA's database is a lot organized than RMXP's abomination. Have you seen how the code actually works and the syntaxes are laid out? His VXA versions are tons better and cleaner, and any scripter in the official forums that used to contribute to RMXP public scripts will say the same thing. A lot of scripters hate Atelier-RGSS scripts. + You can easily have 12323211 amount of frames due to how many multiframe movement scripts that are available in RMVXA. And a ! if you don't want the -3/4 pixel offset. ![]() You just have to name them with a $ sign at the beginning of their filenames. You'd need to redo the animation speed if you want 60 FPS. Making RMXP slow on the feeling and movement. I'm not gonna say everything but there are some stuff that I just have to debunk. ![]() But I won't be unreasonable and elaborate RMXP's strong points too despite being a huge VXA fan. ![]()
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December 2022
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