So, you probably know what Pokemon is/are. If you don't, you probably aren't going to play this. You also might know what Pokemon mystery dungeon is. If you don't that's OK. It's pokemon, without any humans, and the pokemon, so to speak, replace humans, living in tribes, villages, and such. You get the idea. This is an RPG, like that game.
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I'm currently trying to replicate a system of battle alike to Pokemon Mystery Dungeon. The player is in a dungeon with multiple enemies which when close enough, starts to follow the main character. However I have came across an issue that I can't seem to solve. Whilst I have created the system in which the enemy follows the main character and waits for your input before they move I can't initiate another trigger loop which activates as soon as the enemy touches you. As soon as the enemy touches me it needs to trigger a new event. Is there any way to have another conditional if, inside my loop which escapes when that current event touches the player? P.S I have tried tracking the X, Y co-ordinates of both the enemy and the player however I'm unsure of a way to use that as a means of escape for my loop. ![]() Comments are closed.
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December 2022
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